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  1. #1
    Anna est un jeu d'aventure sortant uniquement sur PC réalisée par une équipe italienne indépendante nommée Dreampainters

    le pitch
    Anna is a short adventure game set in and around an old sawmill near Champoluc and Periasc, a real-world environment that Dreampainters has managed to faithfully recreate. The game features six, highly detailed locations to explore, in which your alter ego should navigate a wide range of situations, ranging from solving puzzles to facing the eerie presences that haunt the surroundings.

    Depending on the mental status of your character (which is determined by your actions), you’re tasked with navigating your way through ever-changing places along with their well hidden clues, eventually leading you to one of three possible endings.
    Le jeu doit durer 3 heures environ d'après le développeur

    Site de la news: http://www.dsogaming.com/news/pc-gam...zing-graphics/

    images:

    Last edited by ikarad; 12/03/2012 at 18h02.
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  2. #2
    nouveaux screenshots
    Dreampainters’ Simone Tagliaferri sent us word about some new screenshots of their upcoming Unity-powered adventure game, Anna. Anna has been inspired by ancient legends in Val D’Ayas and its location is set between Champoluc and Periasc, which are around 100Km from Cogne. The game features real time rendering with explorable environments and the team would love to see their baby on Valve’s distribution service.
    Anna is an adventure game where players will be able to do all the classic point-and-click operations: combine objects, use the objects with the environment and so on, and will be released exclusively on the PC. Anna is a point-and-click adventure but players can explore and move around the world with the usual “first-person shooter” controls: mouse and WASD. Dreampainters is a small indie game and their main interest – at this point – is to provide the best playing experience on PC, using its capabilities to provide the kind of game they want.
    Last but not least, The game features 3 different endings, which are triggered according to your behaviour in the game. Anna will provide you different paths, environments and puzzles according to the path you’re walking, providing you 3 different experiences, each one of around 3 hours. This means that exploring Anna will take you around 9 hours, or so.
    http://www.dsogaming.com/news/point-...ails-unveiled/

    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  3. #3
    site officiel : http://dreampainters-anna.blogspot.com/

    pseudo FAQ:
    Q: Is this game related with the homicide in Cogne?
    A: No, "Anna" is completely unrelated with the dreadful events in Cogne. "Anna" has been inspired by ancient legends in Val D'Ayas and its location is set between Champoluc and Periasc, which are around 100Km from Cogne.


    Q: Does the game feature real time rendering or has pre-rendered scenarios?
    A: "Anna" features real time rendering with explorable environments.


    Q: What engine are you using?
    A: We are using the Unity engine.


    Q: Are you going to provide Italian translation to the game?
    A: Yes, we are.


    Q: Are you going to go to Steam?
    A: We'd love to


    Q: Are you planning to port "Anna" on other platforms apart from PC?
    A: Right now our main interest is to provide the best playing experience on PC, using its capabilities to provide the kind of game we want.


    Q: Is the game really only 3 hours long?
    A: The game features 3 different endings, which are triggered according to your behaviour in the game. "Anna" will provide you different paths, environments and puzzles according to the path you're walking, providing you 3 different experiences, each one of around 3 hours. This means that exploring "Anna" will take you around 9 hours, or so.
    trailer: le 7 mars 2012

    ---------- Post added at 11h03 ---------- Previous post was at 11h01 ----------

    autre screenshot
    Last edited by ikarad; 24/02/2012 at 11h02.
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  4. #4
    Trailer
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  5. #5
    nouveaux screenshots
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  6. #6
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  7. #7
    Traître. Sale Putain de Traître. Monsieur Cacao's Avatar
    Location
    Collaboland
    On dirait un penumbra-like sympa.
    A voir.

    Par contre c'est moi ou les séquences in-game rame un peu ? J'ai pas l'impression que c'est bien fluide, ou alors c'est un effet neskgen désagréable...
    Quote Originally Posted by kilfou View Post
    on le sait que tu nous casse les couilles cacao.

  8. #8
    Pierronamix : Tout dépend de ce qui fait l'essence de la série pour toi. Si c'est le gameplay, je pense que tu es passé à côté.

  9. #9
    Quote Originally Posted by Monsieur Cacao View Post
    On dirait un penumbra-like sympa.
    A voir.

    Par contre c'est moi ou les séquences in-game rame un peu ? J'ai pas l'impression que c'est bien fluide, ou alors c'est un effet neskgen désagréable...
    (un mois plus tard) Dans les commentaires youtube du 2ème trailer :
    We've decided we'll change capture program from now on, as the one we're using now cripples the framerate, which is steady 60 fps
    Sinon ça donne bien envie.
    Last edited by Ludz; 26/04/2012 at 04h05.

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